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	<updated>2026-07-28T16:17:09Z</updated>
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		<id>https://wiki.starfall.wtf/index.php?title=CFrame_positioning&amp;diff=389&amp;oldid=prev</id>
		<title>PRG: Created page with &quot;= CFrame Positioning Tutorial =  This is a short tutorial on position parts using CFrame. With &quot;CFrame&quot; you can put brick exactly where you want it, without it shooting up into any other bricks that may be near it.  == Recommended building mode == It is recommended that Roblox Studio&#039;s Edit mode is used, because the camera can be placed at any angle. To start the studio, go to Start &gt; All Programs &gt; Roblox &gt; Roblox Studio as shown below. All programs...&quot;</title>
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		<updated>2024-12-10T12:33:21Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= CFrame Positioning Tutorial =  This is a short tutorial on position &lt;a href=&quot;/index.php/Part&quot; class=&quot;mw-redirect&quot; title=&quot;Part&quot;&gt;parts&lt;/a&gt; using &lt;a href=&quot;/index.php?title=CFrame&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;CFrame (page does not exist)&quot;&gt;CFrame&lt;/a&gt;. With &amp;quot;CFrame&amp;quot; you can put brick exactly where you want it, without it shooting up into any other bricks that may be near it.  == Recommended building mode == It is recommended that &lt;a href=&quot;/index.php/Roblox_Studio&quot; class=&quot;mw-redirect&quot; title=&quot;Roblox Studio&quot;&gt;Roblox Studio&lt;/a&gt;&amp;#039;s &lt;a href=&quot;/index.php/Edit_mode&quot; class=&quot;mw-redirect&quot; title=&quot;Edit mode&quot;&gt;Edit mode&lt;/a&gt; is used, because the camera can be placed at any angle. To start the studio, go to Start &amp;gt; All Programs &amp;gt; Roblox &amp;gt; Roblox Studio as shown below. All programs...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= CFrame Positioning Tutorial =&lt;br /&gt;
&lt;br /&gt;
This is a short tutorial on position [[Part|parts]] using [[CFrame]]. With &amp;quot;CFrame&amp;quot; you can put brick exactly where you want it, without it shooting up into any other bricks that may be near it.&lt;br /&gt;
&lt;br /&gt;
== Recommended building mode ==&lt;br /&gt;
It is recommended that [[Roblox Studio]]&amp;#039;s [[Edit mode]] is used, because the camera can be placed at any angle. To start the studio, go to Start &amp;gt; All Programs &amp;gt; Roblox &amp;gt; Roblox Studio as shown below. All programs may be replaced by Programs, ect:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;br&amp;gt;[[Image:E83kar.png|400px]]&lt;br /&gt;
&lt;br /&gt;
After this, open the [[Command Bar|command bar]]. If you don&amp;#039;t see this on the bottom of your screen, click View &amp;gt; Toolbars &amp;gt; Command. Or right click one of the toolbars and select &amp;#039;Command&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Starting position ==&lt;br /&gt;
First, you need to put the [[Part]] where you want it to be placed. This can be done with the move tool ([[Move on Axis|this tool]], or [[Drag|this tool]].)&lt;br /&gt;
&lt;br /&gt;
== Tilting the Part ==&lt;br /&gt;
If you want the part to be tilted when it&amp;#039;s placed, enter this code into the command bar:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
game.Workspace.Brick.CFrame=CFrame.fromEulerAnglesXYZ(0, 0, 0)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edit the numbers 0, 0, 0 to how much you want the part to be tilted, these are &amp;#039;&amp;#039;NOT&amp;#039;&amp;#039; degrees, these are [[Radians]]. 45° is 0.78 radians, so if you wanted to tilt a brick 45°, you would use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
game.Workspace.Brick.CFrame=CFrame.fromEulerAnglesXYZ(0, 0.78, 0)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;For more information see: [[Vector3]].&lt;br /&gt;
&lt;br /&gt;
== Positioning the brick ==&lt;br /&gt;
&lt;br /&gt;
There are two ways to move it.&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Moving by taking or adding from the current position.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
If you wanted to move the part by itself, maybe down one to the x axis -0.2, you would use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
game.Workspace.Brick.CFrame = game.Workspace.Brick.CFrame + Vector3.new(-0.2, -1, 0)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even though I&amp;#039;m using &amp;#039;&amp;#039;+ Vector3.new(-0.2, -1, 0)&amp;#039;&amp;#039; you should never change the + to a -, it messes everything up. Instead, use negative numbers. Obviously change the Brick; &amp;#039;&amp;#039;..ace.Brick.CFr..&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Why use &amp;#039;+&amp;#039;? I&amp;#039;ll figure it out after I&amp;#039;m done here.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Moving by taking or adding from another bricks position.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
If you wanted to move said part, or brick, by another brick&amp;#039;s position, maybe up 0.2 for the y axis, and -0.6 to the z axis, you would use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
game.Workspace.Brick.CFrame = game.Workspace.Brick2.CFrame + Vector3.new(0, 0.2, -0.6)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Creating a new position.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
If you wanted to move said part, or brick, by a complete new position, you would use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
game.Workspace.Brick.CFrame = CFrame.new(0, 10, 0)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Closing Statements =&lt;br /&gt;
&lt;br /&gt;
You should now have successfully moved a part, or &amp;quot;brick&amp;quot;, exactly where you want it.  &lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
*[[Vector3]]&lt;br /&gt;
*[[CFrame]]&lt;br /&gt;
*[[Part]]&lt;br /&gt;
*[[Radians]]&lt;/div&gt;</summary>
		<author><name>PRG</name></author>
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