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	<id>https://wiki.starfall.wtf/index.php?action=history&amp;feed=atom&amp;title=Creation_Ideas</id>
	<title>Creation Ideas - Revision history</title>
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		<title>PRG: Created page with &quot;{{ImproperArchive}}  {{CatUp|Player Created}} Any idea you may have had about a contraption or model that you don&#039;t know exactly how to make, or just don&#039;t feel like it. Follow the template below:  &lt;b&gt;NOTE: If your idea is a model, see the section at the bottom of the page.&lt;/b&gt;  __TOC__   == Physical Ideas ==  These aren&#039;t JUST scripts.  Use this template:  *&#039;&#039;&#039;Name:&#039;&#039;&#039; A name you thought up *&#039;&#039;&#039;Type:&#039;&#039;&#039; What kind of a thing is it? *&#039;&#039;&#039;Description:&#039;&#039;&#039; And it better be sp...&quot;</title>
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		<updated>2024-12-10T06:02:00Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ImproperArchive}}  {{CatUp|Player Created}} Any idea you may have had about a contraption or model that you don&amp;#039;t know exactly how to make, or just don&amp;#039;t feel like it. Follow the template below:  &amp;lt;b&amp;gt;NOTE: If your idea is a model, see the section at the bottom of the page.&amp;lt;/b&amp;gt;  __TOC__   == Physical Ideas ==  These aren&amp;#039;t JUST scripts.  Use this template:  *&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; A name you thought up *&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; What kind of a thing is it? *&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; And it better be sp...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ImproperArchive}}&lt;br /&gt;
&lt;br /&gt;
{{CatUp|Player Created}}&lt;br /&gt;
Any idea you may have had about a contraption or model that you don&amp;#039;t know exactly how to make, or just don&amp;#039;t feel like it. Follow the template below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE: If your idea is a model, see the section at the bottom of the page.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Physical Ideas ==&lt;br /&gt;
&lt;br /&gt;
These aren&amp;#039;t JUST scripts.&lt;br /&gt;
&lt;br /&gt;
Use this template:&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; A name you thought up&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; What kind of a thing is it?&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; And it better be specific. We need to know EXACTLY what it would do, or what it would look like.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Drawings:&amp;#039;&amp;#039;&amp;#039; (Optional) If you have any. It would help to make a &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;GOOD LOOKING AND USEFUL&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; drawing of what you are trying to make. We aren&amp;#039;t all telepathic.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Idea By:&amp;#039;&amp;#039;&amp;#039; (Optional)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== bomb ACTIVATE! ===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; bomb. ACTIVATE!&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; activating bomb&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; a bomb that on first press, plants an invisible bomb, then on second press it activates a bomb to a unwary robloxian or a building with robloxians, then it blows up! PM me for questions. signed, pangea296136&lt;br /&gt;
&lt;br /&gt;
=== Power Line ===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Power Router/Line&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; A line of bicks scripted to have a script work only when aranged a certain way &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; A group of bricks that would be in a car, plane, Or building.I will use a plane as an example.&lt;br /&gt;
So when the plane takes a hit but it does not completly explode the arangement of the power line would be blow after 10 seconds or so you would have to land and use a grab tool to arrange the power line in a diffrent way.&lt;br /&gt;
The way this would have to be scripted is that eatch power line brick would have a diffrent name like one would be Line1&lt;br /&gt;
another would be line2 then 3 then 4 get the idea? then like in line1 put a script that goes like &amp;quot;Function on touch&lt;br /&gt;
If model name = line1 then script.Parent value = 1&amp;quot; the value inside of eatch brick would make the powerline work&lt;br /&gt;
then arrange the bricks in a way so there is only one or two ways to make it work!&lt;br /&gt;
Hope that gives you an idea!! you can take a look at a arangement below.. (sorry i am not a very good artist).&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Drawing: [[Image:PowwerLines.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Idea By:&amp;#039;&amp;#039;&amp;#039; [[User:inchhigh55|inchhigh55]] 16:18, 31 July 2008 (CDT)&lt;br /&gt;
If you have any comments please message me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== rocket disc canonn ===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Disc Cannon&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Gun&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Descripction:&amp;#039;&amp;#039;&amp;#039; A voice command canon that shoots out discs that explode when touched(like a rocket) when someone says fire then the person is supposed to shoot the disc to get pointslike at the olympics(i think)&lt;br /&gt;
and i need it by August 11!so please help me!!&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;PIC N/A&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== GunCar ===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Gunner&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Ground Vehicle w/ guns&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; A good looking car (maybe like a mustang GT) with a white or silver paint job with good machine guns on it(or rockets) and make sure it can actually drive.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Idea By:&amp;#039;&amp;#039;&amp;#039; [[User:Badlieutenant|Badlieutenant]] 16:18, 31 July 2008 (CDT)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039; Edit: i made this, if you want it, pm me first&lt;br /&gt;
&lt;br /&gt;
=== Docking Port ===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Docking Port&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Vehicle Connection Thing&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; Can connect two spacecraft or something via hooks that latch on, or use a gravity field to conjoin. -ProbeIke&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;PIC N/A&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
You could use a grab tool and link them with small welded bricks. Or a specially scripted grab tool that would copy a brick like that and you could make it connect the vehicles. --&amp;#039;&amp;#039;&amp;#039;DrNewton&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Antimatter Cannon ===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Antimatter Cannon&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Weapon&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; An extremely and I mean EXTREMELY powerful grenade launcher type weapon that shoots huge blasts of assorted antiparticles.  When the antimatter blast hits something like,  I don&amp;#039;t know,  another player,  that something gets destroyed in a huge and destructive nuke-like explosion that kills,  smashes,  disintegrates,  and totally smashes everything within a 100 stud radius.  If there are any nuclear bombs,  sticks of dynamite,  or other explosives in that radius,  they explode too.  If there are any explosives within their destructive radius,  they explode,  and so on.  Great for bloxxing multiple people at the same time!&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;PIC N/A&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
:FoxtrotZero: Technically some of what you are saying is highly possible. Through advanced scripting, a weapon could fire a projctile. On contact, this orb could destroy whatever it contacts, a group of connected things (similar to a technique used in teleporters), or anything in a certain radius. An explosion could also be added. 100 studs is a bit of a large area, and is likely to cause lag. As for other &amp;quot;explosive&amp;quot; devices being detonated, the gun (or probally more acuratley, the projectile) and the explosive device would have to be specially coded to work with each other. I do not even know if this can be done. As for your concept of a grenade launcher, it is simple to make an object fall slightly as it travels, such as with the paintball gun or the rocket launcher.&lt;br /&gt;
&lt;br /&gt;
=== Hailfire Spider ===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Hailfire Spider&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; AI machine&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; A walking, fire-spewing spider. It would walk towards people, while firing rockets at multiple users.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Drawing:&amp;#039;&amp;#039;&amp;#039; [[image:HailfireSpider.JPG|300px]]&lt;br /&gt;
&lt;br /&gt;
=== Spider-Man Box ===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Spider-Man box&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Morph&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; One of those boxes that change the abilities and appearance of your character. A brick that turns you into &amp;quot;Spider-Block&amp;quot;. It would make you look like Spider-Man. It would give the ability to sling webs. Two different powers: web sling and web grasp. Web sling would fire at things and disable them, like stunning them. The web grasp would be used by the Robloxian to aim a web at higher places and pull that citizen up. I know this would be near impossible, but don&amp;#039;tchu think it would be beyond amazing?!?!?!&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;PIC N/A&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Actually, a lot of people have done one or both of these things. Though I&amp;#039;ve no idea how... --&amp;#039;&amp;#039;&amp;#039;DrNewton&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Defend your castle ===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Roblox version of the online game&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Defending game where you defend a object.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; I would like killbots move to your &amp;quot;castle&amp;quot; and when they reach, take a chunk of health out of your &amp;quot;Castle&amp;quot;. Soon bots will shoot back, but will take no damage to the castle. An &amp;quot;Better Than You&amp;quot; bot might work as a health indicator&lt;br /&gt;
*&amp;#039;&amp;#039;PIC N/A&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m sure that&amp;#039;s very possible, you would have a model tool and pick up the killbots, have them touch a scripted brick floating in the air, and they would fall to the ground and smash, or something like that. --&amp;#039;&amp;#039;&amp;#039;DrNewton&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Rubik&amp;#039;s Cube ===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; A Rubik&amp;#039;s Cube&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; A Cube that you can move the faces with&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; It would be nice to have so that you can move the sides like a real Rubik&amp;#039;s Cube.  I&amp;#039;m working on this now.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;PIC N/A&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Idea By:&amp;#039;&amp;#039;&amp;#039; Koontay&lt;br /&gt;
&lt;br /&gt;
=== Roblox Lyoko ===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Roblox Lyoko&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Either a standalone level, or a very large model in a larger level.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; A simplified Roblox recreation of the virtual world of Lyoko. It would have all five sectors, and each Tower would have a Teleport Brick in it (making every tower a Way Tower). A large spread of water, the Digital Sea, would be far below each of the sectors (except Sector Five, which doesn&amp;#039;t have the sea underneath it in the show), with a translucent blue brick right below it that has a touch-and-you-die script.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;PIC N/A&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Idea By:&amp;#039;&amp;#039;&amp;#039; Created by WackoMcGoose&lt;br /&gt;
&lt;br /&gt;
=== War of the Giants ===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; War of the Giants&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Place&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; The battlefield would be a scaled-down model of a city, which would give the impression that the players are gigantic. Every building would be destructable.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;PIC N/A&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Idea By:&amp;#039;&amp;#039;&amp;#039; Keiji&lt;br /&gt;
&lt;br /&gt;
=== Ray ===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Ray&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Skatebord-like Model&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; Ray from Super Mario Galaxy. Acts as a skatebord. Anchored so it can&amp;#039;t fall through water.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;PIC N/A&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Idea By:&amp;#039;&amp;#039;&amp;#039; Irockz&lt;br /&gt;
&lt;br /&gt;
=== Flying Bathtub ===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Odd Bathtub &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; It is a bathtub that flies around and stuff &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; It&amp;#039;s white and at the end opposite of the water spout is the seat. It has a hot and cold spout control they don&amp;#039;t do anything though. It also has water in it.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Drawings:&amp;#039;&amp;#039;&amp;#039; Just Something I made quickly the unofficial unflying one is on my account Wuzeman&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Idea By:&amp;#039;&amp;#039;&amp;#039; Wuzeman&lt;br /&gt;
&lt;br /&gt;
=== SubMarine ===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; SubMarine&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; A working(based on real life)SubMarine&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; Its a SubMarine that moves thru water like a real one. Moves Forward,Backward,Side to Side,and Up and Down.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;PIC N/A&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Idea By:&amp;#039;&amp;#039;&amp;#039; erikrules&lt;br /&gt;
&lt;br /&gt;
=== Death room ===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; &amp;quot;Death room&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Noobtrap/reset room.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; When you walk in the room, there is a panel. If you step on it, an explosion happens at your neck, and then your neck gets disjointed for flying action of craniums! Then, lastly, your head blows up and sends head-shrapnel all over the place. The flying head can go through a chimney in the room, as well as the fire. This basically is for resetting and giving a show to all the other people around you at the same time. To make it a noobtrap, you can put a weapon on the death block.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;PIC N/A&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Idea By:&amp;#039;&amp;#039;&amp;#039; Quantumnerd&lt;br /&gt;
&lt;br /&gt;
=== Build a Farcry ===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Build a Farcry&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Place&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; Its gona be where a player get his/her own level and then they create it then the say invite/johnspartan117 ECT. and then I would get a message saying Would you like to join Blahblah&amp;#039;s game?? You can Y/N and tools to create stuff but if you join a game you get you creating tools removed&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;PIC N/A&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Idea By:&amp;#039;&amp;#039;&amp;#039; johnspartan117&lt;br /&gt;
&lt;br /&gt;
=== FloatValue ===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; FloatValue&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Value?&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; Also applied to a brick. Designed to work with or without a DrownValue. If a Brick&amp;#039;s CanCollide is off, a brick with a FloatValue would float or at least not compleatly fall through. Usefull for rafts, boats, or even submarines. A number set between 1 and 0 sets how well an object floats. A brick that cannot meet the DrownValue of another brick will sink through. It will otherwise float, but by what degree is unknown. This value can also be edited by scripts for complex mechanisims&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;PIC N/A&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Idea By:&amp;#039;&amp;#039;&amp;#039; FoxtrotZero&lt;br /&gt;
&lt;br /&gt;
:An object named FloatValue would better be put to use as its logical name suggests, an object which contains a floating decimal value. --[[User:Nate|Nate]] 23:39, 26 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Notice to Nate: Sorry for this notice being so...poorly made. The name floatvalue was used in comparasin to drownvalue, making an object float instead of drown. If you have another location for such a name to be used, please recomend another name for my concept. --FoxtrotZero&lt;br /&gt;
&lt;br /&gt;
:::Density. That&amp;#039;s what determines what floats and what doesn&amp;#039;t in RL. --[[User:Extramrdo|Extramrdo]] 17:30, 4 October 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== Broadcast ===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Broadcast (sort-of defines the concept)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; N/A&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; Would be helpful when alot of things in a map need to work together without the need for everything to be grouped and given a directorie, and could make several things easier. When told to, a script could send a burst, or &amp;quot;broadcast&amp;quot;, of code throughout the entire workspace. Any script coded to pick up this broadcast will then do just what it is told to do upon recieving the queue. Broadcasts could be unique by being assigned a custom number value. This is a complex idea, but could be a lifesaving trick. To go further, one would be able to (if it were a part of the finished implementation) set scripts to broadcast on a series of levels (emitting several numbers) and a script could be triggered upon recieving one signal, or all signals, in a range. One could also make a signal go out for a set amount of time.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;PIC N/A&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Idea By:&amp;#039;&amp;#039;&amp;#039; FoxtrotZero&lt;br /&gt;
&lt;br /&gt;
Possibly, you could make two scripts, one being the broadcaster, and the other would make the broadcaster not disabled (it would normally be) when it&amp;#039;s function happened. Then have the scripts to receive the broadcast start when the broadcaster was enabled. For different levels of broadcast maybe try a NumberValue that could somehow be changed, just a thought. --&amp;#039;&amp;#039;&amp;#039;DrNewton&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Drowning ===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Drowning&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Script/Model&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; It&amp;#039;s sort of like lava, but when touched, the players arms will flail, then start dealing small amounts of damage. Im Currently working on this.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;PIC N/A&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
:Workaround: There are currently scripts like in miked&amp;#039;s place where it only happens while you&amp;#039;re touching something. You can use that type of script for the &amp;#039;drowning&amp;#039; process --[[User:Dingdong272|Dingdong272]] 07:22, 7 April 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== Killer falling ===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Falling Damage&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Script&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; This would work by making it like this, the higher, the harder. Meaning that if you jumped off a house, it would hurt less than falling off a 500 story building, which would kill on contact with the baseplate. This may be possible to make by using Velocity and BreakJoints().&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;PIC N/A&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Idea By:&amp;#039;&amp;#039;&amp;#039; Irockz with help by Voldemort&lt;br /&gt;
&lt;br /&gt;
=== Drone morph ===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Drone morph&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Morph&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; You step on a brick, and you morph into a functioning plane that doesn&amp;#039;t need the physical pilot sitting in it.  The plane can be small and elegant now because of the removal of the need for the seat and pilot.  You still control it -- your arms are the wings, your feet are the engines maybe, the torso is the body, the head is the tip perhaps.  Don&amp;#039;t know, that&amp;#039;s just an idea.  Talk to OutOfSpace, I think he wanted to make an AI model.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Picture:&amp;#039;&amp;#039;&amp;#039; Yeah... [http://iwrote.files.wordpress.com/2008/03/mq-drones-sm.jpg]&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Idea By:&amp;#039;&amp;#039;&amp;#039; OOS and Mindraker&lt;br /&gt;
:Farvei: I believe what you just described can be found here: [http://www.roblox.com/Item.aspx?ID=4674144&amp;amp;UserAssetID=12383429]&lt;br /&gt;
&lt;br /&gt;
=== CPU ===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; CPU&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Its a &amp;#039;Player&amp;#039; that kills people, moves, and respawns.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; A person that tries to kill people. It can move, dodge bullets/rockets, Kill people and do all sorts of stuff.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Idea By:&amp;#039;&amp;#039;&amp;#039; petyo39&lt;br /&gt;
&lt;br /&gt;
=== Car Morpher ===&lt;br /&gt;
    * Name: car morpher&lt;br /&gt;
    * Type: morpher&lt;br /&gt;
    * Description: Many people on roblox have trouble driving cars. And I was thinking that someone could make a morpher (for those of you who don&amp;#039;t know what morphers are they are things that can transform your character into a different thing) that would make you a car. it would be really helpful&lt;br /&gt;
    * Drawings:&lt;br /&gt;
    * Idea By: flyingleech&lt;br /&gt;
&lt;br /&gt;
You could try making a morph that looks like a car and has a faster WalkSpeed.&lt;br /&gt;
--&amp;#039;&amp;#039;&amp;#039;DrNewton&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Lua Scripts ==&lt;br /&gt;
&lt;br /&gt;
Any idea that have to do with Lua in it should be posted here. If you already have to code, and your idea doesn&amp;#039;t involve models, please post it on the [[Full Codes]] page.&lt;br /&gt;
&lt;br /&gt;
Template:&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; The name of the contraption/code&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; What kind of a code? For a car, a healing potion, what?&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; Be specific. Tell us exactly what it is supposed to do, and what kind of a model it needs to be in.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Code snippits:&amp;#039;&amp;#039;&amp;#039; Post the code. Or part of the code.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Idea By:&amp;#039;&amp;#039;&amp;#039; (Optional) Put your name here.&lt;br /&gt;
&lt;br /&gt;
=== Random Rain ===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Random Rain&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; A rain scirpt with a random script.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; Ok i&amp;#039;ve got this mostly figured out, but i need to find out how t o eiather make a rain script without a wait(.0001), or to have somthing simalr to a wait, that hapens after a wait loop. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Idea By:&amp;#039;&amp;#039;&amp;#039; Ferretguy&lt;br /&gt;
&lt;br /&gt;
=== InvertColors ===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; InvertColors&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Color change.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; All it does is invert the color(s) of the brick/model, making it kind of cool looking, and awesome. It can only be used on models with objects in it, and bricks.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Code snippits:&amp;#039;&amp;#039;&amp;#039; (model) game.Workspace.model:InvertColors() (brick) game.Workspace.Brick:InvertColors()&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Idea By:&amp;#039;&amp;#039;&amp;#039; [[User:BubbaDough|BubbaDough]] 18:50, 3 May 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== RuneScape Arena Duel Option ===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; RuneScape Arena Duel Option&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Tool&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; I want this script to be like the RuneScape Arena Challenge option. You select the tool, then click the person you want to challenge. The other player gets a message, saying &amp;quot;Do you want to challenge (the person who clicked)?&amp;quot;. The player either says &amp;quot;Yes&amp;quot; Or &amp;quot;No&amp;quot; using the chat. If they say yes, they have 2 minutes to get into the arena. If one (or both) players don&amp;#039;t get in, they both die.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;PIC N/A&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Idea By:&amp;#039;&amp;#039;&amp;#039; [[User:tannerj55|tannerj55]] 8:26 PM June 25 2008&lt;br /&gt;
&lt;br /&gt;
=== Gravity Blocks ===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Gravity Script&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Script&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; This script, when placed in a brick, will make the Parent brick contain gravity. By this, a Robloxian could walk upside down without falling. They can do anything they can do on a normal surface; walk, jump, use weapons, etc.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Potential Uses:&amp;#039;&amp;#039;&amp;#039; A component in a Super Mario Galaxy-type level.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;PIC N/A&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Try using the black hole script in this wiki and modify it to have less gravity (or don&amp;#039;t) and make it so it doesn&amp;#039;t delete bricks that get to close. --&amp;#039;&amp;#039;&amp;#039;DrNewton&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== DrownValue ===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; DrownValue&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Script&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; A script applied to a brick. Objects without a FloatValue (see Below) or a FloatValue below the Set Minimum would just sink through. Others would float a certain amount based on the FloatValue. A value that is editable by a script, for complex mechanisms.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;PIC N/A&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Idea By:&amp;#039;&amp;#039;&amp;#039; FoxtrotZero&lt;br /&gt;
&lt;br /&gt;
=== Guided missile explosion ===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Guided Missile&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Missile warhead&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; I need the missile to explode on contact.  It is a model that has a &amp;quot;Follower&amp;quot; in the base, so it follows the closest person, when it blows, the &amp;quot;follower&amp;quot; must be instantly destroyed (not just blown in another direction).&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Code snippets:&amp;#039;&amp;#039;&amp;#039; N/A (I don&amp;#039;t have the knowledge to create Lua scripts)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Idea By:&amp;#039;&amp;#039;&amp;#039; Xterm11&lt;br /&gt;
[[Category:Player Created]]&lt;br /&gt;
&lt;br /&gt;
You could use the same script found in the standard rocket to blow up on contact. Some people have made security cameras that look at the nearest person (follow them) but are on hinges so they don&amp;#039;t move. Combine that script with the rocket scrip and that should work. --&amp;#039;&amp;#039;&amp;#039;DrNewton&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Noob Missile===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Noob Missile Launcher&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tool:&amp;#039;&amp;#039;&amp;#039; Weapon&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039;This would be a missile Launcher (fast reload) that when you equip the tool you say a persons name and fire the missile, the missile would home in on that person, when the person is hit all other missiles that were aimed at that person are removed and the person is banned and there humanoid is removed, the missile is able to go through everything but its target, and if the missile is not given a target you cant fire it, it would just be a fun way to ban someone.(make the missile some what slow though so you can enjoy watching the noob run from the missile :D)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;PIC:&amp;#039;&amp;#039;&amp;#039; N/A&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Idea By:&amp;#039;&amp;#039;&amp;#039;hoshi711&lt;br /&gt;
&lt;br /&gt;
inchhigh&amp;#039;s comment:&lt;br /&gt;
This is very possible! But it would take a while of scripting one way too do this would be too make a Value in the rocket&lt;br /&gt;
and a script so that the rocket finds and follows the name in the value.&lt;br /&gt;
As for using it as a ban weapon i much prefer chat ban because they can easily leave the game before you ban them.&lt;br /&gt;
Thus they can come back&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I think you would want to make it so the missile bans them before it hits them, but not until they come back.&amp;#039;&amp;#039;--&amp;#039;&amp;#039;&amp;#039;DrNewton&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===drifter===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; drift mark car &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;type:&amp;#039;&amp;#039;&amp;#039; Car&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; a car that can really drift and leaves marks of them then erases slowly and its gone, cool eh? &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Idea By:&amp;#039;&amp;#039;&amp;#039;pangea296136&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Edit: I could make this for you if you like, PM me on roblox if you want it.(cymru72)&lt;br /&gt;
&lt;br /&gt;
Name: Anti-Gravity chamber &lt;br /&gt;
Type: Model&lt;br /&gt;
Description: A chamber that lets you float around and defy gravity &lt;br /&gt;
Drawings: Just make a code door and a fancy dome like room with obsticals &lt;br /&gt;
Idea By: marcus45662&lt;br /&gt;
-----------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
Name: Shape cutter&lt;br /&gt;
Type: Tool&lt;br /&gt;
Description: Just like paint were you an take out a shape ut of another shape and move that shape aroud and fit somthing in for EG : A vip Door&lt;br /&gt;
Drawings: Look at paint&lt;br /&gt;
Idea By: Calum&lt;br /&gt;
------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
===Plane - Close Door===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Plane Tool addition - Close door &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;type:&amp;#039;&amp;#039;&amp;#039; Plane Tool&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; Its when you press a key like C to close a door, which could be scripted with a slide door script and make it so the slide door begins CanCollide off then when it has gotten to its posistion its can collide turns on and it welds to the plane, you activate the closing script by pressing C perhaps and it slowly slides shut then CanCollide on and when you press O, it opens the door letting anyone in, I&amp;#039;d be grateful if anyone could make this, because it&amp;#039;d be cool for like a cargo plane where the roof and door closes and the bricks inside are safe, ethier PM me or Leave a comment if you have anything about this! Thanks!        &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Idea By:&amp;#039;&amp;#039;&amp;#039; WarS1337&lt;br /&gt;
------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
== Headline text ==&lt;/div&gt;</summary>
		<author><name>PRG</name></author>
	</entry>
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