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		<title>PRG: Created page with &quot;{{CatUp|Tutorials}} __TOC__ == Introduction == There are two ways you can make ramps. You can either use a Hinge or a CFrame to edit rotation. &lt;!-----------------------------------------------------------------------------------  If you&#039;re editing this to post about the Wedge, you&#039;d better not waste your time. A Wedge is NOT a ramp, it&#039;s still a square brick. These are ramps that make real ramps, a wedge does not do that. I&#039;ve already warned that the next one to post abo...&quot;</title>
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		<updated>2024-12-10T12:34:14Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{CatUp|Tutorials}} __TOC__ == Introduction == There are two ways you can make ramps. You can either use a Hinge or a CFrame to edit rotation. &amp;lt;!-----------------------------------------------------------------------------------  If you&amp;#039;re editing this to post about the Wedge, you&amp;#039;d better not waste your time. A Wedge is NOT a ramp, it&amp;#039;s still a square brick. These are ramps that make real ramps, a wedge does not do that. I&amp;#039;ve already warned that the next one to post abo...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{CatUp|Tutorials}}&lt;br /&gt;
__TOC__&lt;br /&gt;
== Introduction ==&lt;br /&gt;
There are two ways you can make ramps. You can either use a Hinge or a CFrame to edit rotation.&lt;br /&gt;
&amp;lt;!-----------------------------------------------------------------------------------&lt;br /&gt;
 If you&amp;#039;re editing this to post about the Wedge, you&amp;#039;d better not waste your time. A Wedge is NOT a ramp, it&amp;#039;s still a square brick. These are ramps that make real ramps, a wedge does not do that. I&amp;#039;ve already warned that the next one to post about a wedge gets a ban. So don&amp;#039;t do it. --------------------------------------------------------------------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Using a Hinge==&lt;br /&gt;
&lt;br /&gt;
* In [[Roblox Studio|Roblox studio]], click Workspace.&lt;br /&gt;
* Click Insert &amp;gt; Object &amp;gt; Part&lt;br /&gt;
* [[Resize]] the newly brick so that it is one unit wide, one unit long, and as tall as you want.&lt;br /&gt;
* Click the [[Weld]] option in your [[Toolbar]] (it has an X in a square).&lt;br /&gt;
* Click ONE side of your tall brick with the weld option.&lt;br /&gt;
* Click Workspace.&lt;br /&gt;
* Click Insert &amp;gt; Object &amp;gt; Part&lt;br /&gt;
* [[Resize]] this newly created brick so it is one unit wide, one unit long, and one unit tall.&lt;br /&gt;
* Click the [[Weld]] option in your [[Toolbar]].&lt;br /&gt;
* Click the side of this brick that is facing the welded side of the TALL brick with the weld option.  You should have two welded faces facing each other.&lt;br /&gt;
* Select the [[Drag]] option in your [[Toolbar]].&lt;br /&gt;
* Place the small brick near the top of the tall tower.&lt;br /&gt;
* Select the [[Hinge]] option on your [[Toolbar]]&lt;br /&gt;
* Click the small brick.  A yellow dot should be protruding from it.&lt;br /&gt;
* Click Workspace.&lt;br /&gt;
* Click Insert &amp;gt; Object &amp;gt; Part&lt;br /&gt;
* [[Resize]] this newly created brick to a long, flat, rectangle.&lt;br /&gt;
* [[Drag]] this newly created rectangle so that you can&amp;#039;t see the yellow dot.&lt;br /&gt;
* Test your game.  If you did this correctly, your bar should fall downwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ramp.JPG]]&lt;br /&gt;
&lt;br /&gt;
==Using a CFrame==&lt;br /&gt;
&lt;br /&gt;
Make a brick, anchor it and name it &amp;quot;slope&amp;quot;. Then open the [[Scripting#Fundamentals|Command Bar]] and type this in:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
game.Workspace.slope.CFrame=CFrame.fromEulerAnglesXYZ(0,0,0)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the &amp;quot;(0,0,0)&amp;quot; to how many [http://en.wikipedia.org/wiki/Radian radians] (not degrees) you want it to rotate.  Instead of using [http://en.wikipedia.org/wiki/Degree_%28angle%29 degrees], they use radians, which are a different way of saying how big an angle is.  You can use numbers between 1 and 0, which will work fine.&lt;br /&gt;
&lt;br /&gt;
Play around with it, you can put the new number in either one of the three zeroes in the line, like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
game.Workspace.slope.CFrame=CFrame.fromEulerAnglesXYZ(0.5,0.9,0.3)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Which will make it rotate in all kinds of directions.  You can also press enter a couple of times and it will make the brick rotate again, so you can rotate it farther.&lt;br /&gt;
&lt;br /&gt;
Also, you can use&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
game.Workspace.slope.CFrame=CFrame.new(Vector3.new(0,100,0)) * CFrame.fromAxisAngle(Vector3.new(0,0,1), math.pi/2)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Change the first CFrame.new(Vector3.new((x,y,z)) values to reflect the position of your brick.&lt;br /&gt;
* Change the second CFrame.fromAxisAngle(Vector3.new(x,y,z)) values to reflect which dimensions you are rotating.  For example, if you want to rotate the brick around the z axis, use (Vector3.new(0,0,1)).  If you want to rotate the brick around the y axis, use (Vector3.new(0,1,0)).  If you want to rotate the brick around the x and z axis, use (Vector3.new(1,0,1)).&lt;br /&gt;
* Lastly, change math.pi/2 to the value in radians you wish to angle the brick by.  This can be a constant, a variable, up to you.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Radians]]&lt;br /&gt;
&lt;br /&gt;
[[Function Dump/Mathematical Functions]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Building Tutorials]]&lt;br /&gt;
[[Category:Scripting Tutorials]]&lt;/div&gt;</summary>
		<author><name>PRG</name></author>
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