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	<id>https://wiki.starfall.wtf/index.php?action=history&amp;feed=atom&amp;title=RBX.lua.HopperBin_%28Object%29</id>
	<title>RBX.lua.HopperBin (Object) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.starfall.wtf/index.php?action=history&amp;feed=atom&amp;title=RBX.lua.HopperBin_%28Object%29"/>
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	<updated>2026-07-28T17:05:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.starfall.wtf/index.php?title=RBX.lua.HopperBin_(Object)&amp;diff=398&amp;oldid=prev</id>
		<title>PRG: Created page with &quot;{{CatUp|Class reference}} __NOTOC__  The HopperBin is an old system for creating usable tools for a player. It is outdated, but does not require a handle to function, so can be useful for action tools, passkeys, etc.  In order to function, the bin must have a script as a child, which the bin runs an event when it is selected. This allows the creator to make a script that will run only when the tool has been selected.  ==Functions== The HopperBin only incorporates the glo...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.starfall.wtf/index.php?title=RBX.lua.HopperBin_(Object)&amp;diff=398&amp;oldid=prev"/>
		<updated>2024-12-10T12:36:51Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{CatUp|Class reference}} __NOTOC__  The HopperBin is an old system for creating usable tools for a player. It is outdated, but does not require a handle to function, so can be useful for action tools, passkeys, etc.  In order to function, the bin must have a script as a child, which the bin runs an event when it is selected. This allows the creator to make a script that will run only when the tool has been selected.  ==Functions== The HopperBin only incorporates the glo...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{CatUp|Class reference}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
The HopperBin is an old system for creating usable tools for a player. It is outdated, but does not require a handle to function, so can be useful for action tools, passkeys, etc.&lt;br /&gt;
&lt;br /&gt;
In order to function, the bin must have a script as a child, which the bin runs an event when it is selected. This allows the creator to make a script that will run only when the tool has been selected.&lt;br /&gt;
&lt;br /&gt;
==Functions==&lt;br /&gt;
The HopperBin only incorporates the global functions.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
In addition to the global properties, the HopperBin also uses these:&lt;br /&gt;
&lt;br /&gt;
*[[BinType]]&lt;br /&gt;
*[[TextureId]]&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
In addition to the global events, the HopperBin also uses these:&lt;br /&gt;
&lt;br /&gt;
*[[Deselected]]&lt;br /&gt;
*[[Selected]]&lt;br /&gt;
&lt;br /&gt;
[[Category:ROBLOX Lua Objects]]&lt;/div&gt;</summary>
		<author><name>PRG</name></author>
	</entry>
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