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	<title>RBX.lua.Humanoid (Object) - Revision history</title>
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	<updated>2026-07-28T16:17:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.starfall.wtf/index.php?title=RBX.lua.Humanoid_(Object)&amp;diff=203&amp;oldid=prev</id>
		<title>PRG: Created page with &quot;{{CatUp|Class reference}} __NOTOC__  {{Preliminary}}  The Humanoid object can be placed in any Model containing atleast one part named &quot;Head&quot; and one named &quot;Torso&quot;. This causes the Name of the Model to be displayed above the &quot;Head&quot;. along with a Health bar.  ==Functions== In addition to the global functions, the Humanoid object also has these:  *MoveTo *TakeDamage  ==Properties== In addition to the global properties, the Hu...&quot;</title>
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		<updated>2024-12-10T00:51:37Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{CatUp|Class reference}} __NOTOC__  {{Preliminary}}  The Humanoid object can be placed in any Model containing atleast one part named &amp;quot;Head&amp;quot; and one named &amp;quot;Torso&amp;quot;. This causes the Name of the Model to be displayed above the &amp;quot;Head&amp;quot;. along with a Health bar.  ==Functions== In addition to the global functions, the Humanoid object also has these:  *&lt;a href=&quot;/index.php?title=MoveTo_(Function)&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;MoveTo (Function) (page does not exist)&quot;&gt;MoveTo&lt;/a&gt; *&lt;a href=&quot;/index.php?title=TakeDamage_(Function)&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;TakeDamage (Function) (page does not exist)&quot;&gt;TakeDamage&lt;/a&gt;  ==Properties== In addition to the global properties, the Hu...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{CatUp|Class reference}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{Preliminary}}&lt;br /&gt;
&lt;br /&gt;
The Humanoid object can be placed in any Model containing atleast one part named &amp;quot;Head&amp;quot; and one named &amp;quot;Torso&amp;quot;. This causes the Name of the Model to be displayed above the &amp;quot;Head&amp;quot;. along with a Health bar.&lt;br /&gt;
&lt;br /&gt;
==Functions==&lt;br /&gt;
In addition to the global functions, the Humanoid object also has these:&lt;br /&gt;
&lt;br /&gt;
*[[MoveTo (Function)|MoveTo]]&lt;br /&gt;
*[[TakeDamage (Function)|TakeDamage]]&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
In addition to the global properties, the Humanoid object also has these:&lt;br /&gt;
&lt;br /&gt;
*[[Health (Property)|Health]]&lt;br /&gt;
*[[MaxHealth (Property)|MaxHealth]]&lt;br /&gt;
*[[WalkRotationalVelocity (Property)|WalkRotationalVelocity]]&lt;br /&gt;
*[[WalkDirection (Property)|WalkDirection]]&lt;br /&gt;
*[[WalkToPoint (Property)|WalkToPoint]]&lt;br /&gt;
*[[WalkToPart (Property)|WalkToPart]]&lt;br /&gt;
*[[WalkSpeed (Property)|WalkSpeed]]&lt;br /&gt;
*[[Sit (Property)|Sit]]&lt;br /&gt;
*[[Jump (Property)|Jump]]&lt;br /&gt;
*[[Strafe (Property)|Strafe]]&lt;br /&gt;
*[[RBX.lua.LeftLeg (Object)|LeftLeg]]&lt;br /&gt;
*[[RBX.lua.RightLeg (Object)|RightLeg]]&lt;br /&gt;
*[[RBX.lua.Torso (Object)|Torso]]&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
In addition to the global events, the Humanoid also has these:&lt;br /&gt;
&lt;br /&gt;
*[[Climbing (Event)|Climbing]]&lt;br /&gt;
*[[Died (Event)|Died]]&lt;br /&gt;
*[[FallingDown (Event)|FallingDown]]&lt;br /&gt;
*[[FreeFalling (Event)|FreeFalling]]&lt;br /&gt;
*[[GettingUp (Event)|GettingUp]]&lt;br /&gt;
*[[Jumping (Event)|Jumping]]&lt;br /&gt;
*[[Running (Event)|Running]]&lt;br /&gt;
*[[Seated (Event)|Seated]]&lt;br /&gt;
*[[Strafing (Event)|Strafing]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Humanoid]]&lt;br /&gt;
&lt;br /&gt;
[[Category:ROBLOX Lua Objects]]&lt;br /&gt;
[[Category:Character]]&lt;/div&gt;</summary>
		<author><name>PRG</name></author>
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