<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.starfall.wtf/index.php?action=history&amp;feed=atom&amp;title=RBX.lua.SpecialMesh_%28Object%29</id>
	<title>RBX.lua.SpecialMesh (Object) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.starfall.wtf/index.php?action=history&amp;feed=atom&amp;title=RBX.lua.SpecialMesh_%28Object%29"/>
	<link rel="alternate" type="text/html" href="https://wiki.starfall.wtf/index.php?title=RBX.lua.SpecialMesh_(Object)&amp;action=history"/>
	<updated>2026-07-28T16:14:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://wiki.starfall.wtf/index.php?title=RBX.lua.SpecialMesh_(Object)&amp;diff=148&amp;oldid=prev</id>
		<title>PRG: Created page with &quot;{{CatUp|Class reference}}   The &#039;&#039;SpecialMesh&#039;&#039; object is used to change the appearance of a brick.  ==Functions== The SpecialMesh object only incorporates the global functions.  ==Properties== In addition to the Global properties, the SpecialMesh also has these:  *MeshId *MeshType *Scale *TextureId *VertexColor  ==Events== The SpecialMesh object only in...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.starfall.wtf/index.php?title=RBX.lua.SpecialMesh_(Object)&amp;diff=148&amp;oldid=prev"/>
		<updated>2024-12-09T15:43:37Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{CatUp|Class reference}}   The &amp;#039;&amp;#039;SpecialMesh&amp;#039;&amp;#039; object is used to change the appearance of a brick.  ==Functions== The SpecialMesh object only incorporates the global functions.  ==Properties== In addition to the Global properties, the SpecialMesh also has these:  *&lt;a href=&quot;/index.php/MeshId_(Property)&quot; title=&quot;MeshId (Property)&quot;&gt;MeshId&lt;/a&gt; *&lt;a href=&quot;/index.php/MeshType_(Property)&quot; title=&quot;MeshType (Property)&quot;&gt;MeshType&lt;/a&gt; *&lt;a href=&quot;/index.php/Scale_(Property)&quot; title=&quot;Scale (Property)&quot;&gt;Scale&lt;/a&gt; *&lt;a href=&quot;/index.php?title=TextureId_(Property)&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;TextureId (Property) (page does not exist)&quot;&gt;TextureId&lt;/a&gt; *&lt;a href=&quot;/index.php?title=VertexColor_(Property)&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;VertexColor (Property) (page does not exist)&quot;&gt;VertexColor&lt;/a&gt;  ==Events== The SpecialMesh object only in...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{CatUp|Class reference}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;SpecialMesh&amp;#039;&amp;#039; object is used to change the appearance of a brick.&lt;br /&gt;
&lt;br /&gt;
==Functions==&lt;br /&gt;
The SpecialMesh object only incorporates the global functions.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
In addition to the Global properties, the SpecialMesh also has these:&lt;br /&gt;
&lt;br /&gt;
*[[MeshId (Property)|MeshId]]&lt;br /&gt;
*[[MeshType (Property)|MeshType]]&lt;br /&gt;
*[[Scale (Property)|Scale]]&lt;br /&gt;
*[[TextureId (Property)|TextureId]]&lt;br /&gt;
*[[VertexColor (Property)|VertexColor]]&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
The SpecialMesh object only incorporates the global events.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Tools#How_to_edit_a_weapon_mesh|How to edit a weapon mesh]]&lt;br /&gt;
&lt;br /&gt;
[[Category:ROBLOX Lua Objects]]&lt;/div&gt;</summary>
		<author><name>PRG</name></author>
	</entry>
</feed>