Main public logs
From ROBLOX Wiki
Jump to navigationJump to search
Combined display of all available logs of ROBLOX Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 14:17, 10 December 2024 PRG talk contribs created page How To Create Models (Created page with "{{CatUp|Tutorials}} __TOC__ == What Is A Model? == A model is basically multiple objects grouped together, to form a single object. Models can include anything from bricks, to HopperBins, and greatly enhance the ease of which you can manipulate a group of objects. In addition, through creating a model, you are also given the option to upload it to Roblox. This feature allows any other player to access the model through using the "All Models" tab within the "Insert...")
- 14:17, 10 December 2024 PRG talk contribs created page Brick Surface Types (Created page with "{{CatUp|Tutorials}} {{ImproperArchive}} __TOC__ == Introduction == There are several types of brick surfaces available. These range from connections that you need a bomb to break, to ones that you can touch and will pop off, to motors and hinges. These go in order that they appear on the toolbar in the Roblox Studio: Image:Bricksurfacetypes.JPG ===Smooth=== A smooth surface '''will not form a bond with anything.''' That means that it will slide, fall, break a...")
- 14:15, 10 December 2024 PRG talk contribs created page C1 (Property) (Created page with "__NOTOC__ Part of a weld. (Where "C" Stands for "CFrame") The C1 of a weld, determines how Part1 should be attached to the offest point. {{Stub}}")
- 14:14, 10 December 2024 PRG talk contribs created page C1 (Redirected page to C1 (Property)) Tag: New redirect
- 14:14, 10 December 2024 PRG talk contribs created page C0 (Property) (Created page with "__NOTOC__ Part of a weld. (Where "C" Stands for "CFrame") The C0 of a weld, determines how the offset point should be attached to Part0. {{Stub}}")
- 14:13, 10 December 2024 PRG talk contribs created page C0 (Created page with "__NOTOC__ Part of a weld. (Where "C" Stands for "CFrame") The C0 of a weld, determines how the offset point should be attached to Part0. {{Stub}}")
- 14:13, 10 December 2024 PRG talk contribs created page RBX.lua.Part (Object) (Created page with "{{CatUp|Class reference}} __NOTOC__ The '''Part''' object is a physical object. It, when it is in the Workspace, will move and interact with other '''parts'''. It can have bonds formed with other '''parts''', so that the two parts stay in the same relative position. ==Functions== In addition to the global functions, the Part also has the following functions: * BreakJoints * GetMass * MakeJoints ==Properties== In addition to...")
- 14:12, 10 December 2024 PRG talk contribs created page RBX.lua.Motor (Object) (Created page with "{{CatUp|Class reference}} __NOTOC__ {{Preliminary}} The Motor object can be used for making movable joints between two Parts. They are used to make a character's limbs move. ==Functions== The Motor object incorporates only the global functions. ==Properties== In addition to the global properties, the Motor object also has these: *C0 *C1 *CurrentAngle *DesiredAngle *MaxVelocity *Part0 *Part1 ==Events== The Motor...")
- 14:12, 10 December 2024 PRG talk contribs created page How To Use Motors (Created page with "== How to make a motor == * First you need to get a brick. * Then open "Tools" in Solo or edit mode. * Select "Motor" from the top right corner. * Click the surface of the brick you want to have a motor on. * Then place another brick on the motor. == How to activate the motor. == First of all you need to have "Properties" open. You can open it by selecting View and Propeerties. Select the brick with the motor on it. Look in Properties for "Surface Inputs" then lo...")
- 14:11, 10 December 2024 PRG talk contribs created page Debounce (Created page with "<!-- manually recreated, no source archive --> {{CatUp|Tutorials}} __TOC__ == Introduction == A debounce system is a system that keeps a function from running too many times. It usually is used in a listener because a listener can be called many times while it's still working. == The basic idea == <pre> enabled = true --default is true, so that the function works function dosomething() if not enabled then return end --if enabled is not true, then return withou...")
- 08:05, 10 December 2024 PRG talk contribs created page File:RobloxImage14.png
- 08:05, 10 December 2024 PRG talk contribs uploaded File:RobloxImage14.png
- 08:05, 10 December 2024 PRG talk contribs created page File:RobloxImage13.png
- 08:05, 10 December 2024 PRG talk contribs uploaded File:RobloxImage13.png
- 08:05, 10 December 2024 PRG talk contribs created page File:RobloxImage12.png
- 08:05, 10 December 2024 PRG talk contribs uploaded File:RobloxImage12.png
- 08:05, 10 December 2024 PRG talk contribs created page Intro to Scripting: Make a Dance Floor (Created page with "{{CatUp|Tutorials}} {{ScriptTutorial|Basic|Brick}} Here's a very simple script that can liven up your place a little.<br/><br/> #Edit your place in Roblox Studio and select a brick of any color.<br/><br/> #:Image:RobloxImage12.png<br/><br/> #Now select Insert-->Object from the menu bar. #:''insert object appears then you select script.''<br/><br/> #:Image:RobloxImage13.png<br/><br/> #Type “Script” and click OK. #:''The Explorer panel on the right-han...")
- 08:05, 10 December 2024 PRG talk contribs created page How To Make Glow Scripts (Created page with "{{CatUp|Tutorials}} __TOC__ ==Introduction== There are many ways to make a brick glow. This tutorial will explain the concept of making things glow using scripts. ==The Reflectance Glow== First, insert a brick, in Roblox Studio, then Insert a script inside this brick. Open up the script, then delete the text that says "Hello World!". Then, add the following text: <pre> while true do for i=1, 9, 1 do -- Go...")
- 08:04, 10 December 2024 PRG talk contribs created page How To Make A Shiny Brick (Created page with "{{CatUp|Tutorials}} __TOC__ == Introduction == This tutorial will show you how to use the reflectance property. == Steps == * Have Roblox Studio open. *Click insert. Image:Insert.JPG *Click Object. Image:Insertobject.JPG *Click Part. Image:Insertobjectpart.JPG * Have the Properties window open. To open Properties, click View, then click Properties. Now that you have Properties open, select the bri...")
- 08:04, 10 December 2024 PRG talk contribs created page File:Reflectance.JPG
- 08:04, 10 December 2024 PRG talk contribs uploaded File:Reflectance.JPG
- 08:04, 10 December 2024 PRG talk contribs created page File:Insertobjectpart.JPG
- 08:04, 10 December 2024 PRG talk contribs uploaded File:Insertobjectpart.JPG
- 08:04, 10 December 2024 PRG talk contribs created page File:Insertobject.JPG
- 08:04, 10 December 2024 PRG talk contribs uploaded File:Insertobject.JPG
- 08:04, 10 December 2024 PRG talk contribs created page File:Insert.JPG
- 08:04, 10 December 2024 PRG talk contribs uploaded File:Insert.JPG
- 08:02, 10 December 2024 PRG talk contribs created page File:PowwerLines.jpg
- 08:02, 10 December 2024 PRG talk contribs uploaded File:PowwerLines.jpg
- 08:02, 10 December 2024 PRG talk contribs created page Creation Ideas (Created page with "{{ImproperArchive}} {{CatUp|Player Created}} Any idea you may have had about a contraption or model that you don't know exactly how to make, or just don't feel like it. Follow the template below: <b>NOTE: If your idea is a model, see the section at the bottom of the page.</b> __TOC__ == Physical Ideas == These aren't JUST scripts. Use this template: *'''Name:''' A name you thought up *'''Type:''' What kind of a thing is it? *'''Description:''' And it better be sp...")
- 08:01, 10 December 2024 PRG talk contribs created page Land Vehicles (Created page with "This page is for a car, truck, train, etc. that you have made, that is supposed to go across the ground. ==Template== *'''Name''' The name of it. *'''Type''' Car, truck, train, etc. *'''Creator''' The username of who was creator of model *'''Description''' A short description on what it is. *'''Picture''' The model picture, upload and link it here. *'''Code''' If it has any, feel free to post it here, just use <pre><pre></pre> tags for it. *'''Model link''' Link to the...")
- 08:01, 10 December 2024 PRG talk contribs created page File:AA Humvee.png
- 08:01, 10 December 2024 PRG talk contribs uploaded File:AA Humvee.png
- 08:01, 10 December 2024 PRG talk contribs created page File:Rocket car.png
- 08:01, 10 December 2024 PRG talk contribs uploaded File:Rocket car.png
- 08:01, 10 December 2024 PRG talk contribs created page File:Streamliner.png
- 08:01, 10 December 2024 PRG talk contribs uploaded File:Streamliner.png
- 08:00, 10 December 2024 PRG talk contribs created page File:Hoversled.png
- 08:00, 10 December 2024 PRG talk contribs uploaded File:Hoversled.png
- 08:00, 10 December 2024 PRG talk contribs created page File:Cool truck.jpg
- 08:00, 10 December 2024 PRG talk contribs uploaded File:Cool truck.jpg
- 08:00, 10 December 2024 PRG talk contribs created page File:MEclipse.png
- 08:00, 10 December 2024 PRG talk contribs uploaded File:MEclipse.png
- 08:00, 10 December 2024 PRG talk contribs created page File:Xme758.png
- 08:00, 10 December 2024 PRG talk contribs uploaded File:Xme758.png
- 07:59, 10 December 2024 PRG talk contribs created page List of ROBLOX Sites (Created page with "{{ImproperArchive}} The following is a list of external ROBLOX fan sites. Please do not post any sites that contain inappropriate material. Sites that are invalid or are missing will be removed. Please respect other sites on here. If your site is inactive for over a month, it will be removed. Please limit your images to 200 pixels maximum. {{:Roblox blogroll}} ---- 200px|The Brick Bulletin [http://thebrickbulletin.wordpress.com// '...")
- 07:59, 10 December 2024 PRG talk contribs created page File:Ironnoob.jpg
- 07:59, 10 December 2024 PRG talk contribs uploaded File:Ironnoob.jpg
- 07:59, 10 December 2024 PRG talk contribs created page File:Guide.gif
- 07:59, 10 December 2024 PRG talk contribs uploaded File:Guide.gif