User contributions for PRG
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10 December 2024
- 14:3614:36, 10 December 2024 diff hist +744 N RBX.lua.HopperBin (Object) Created page with "{{CatUp|Class reference}} __NOTOC__ The HopperBin is an old system for creating usable tools for a player. It is outdated, but does not require a handle to function, so can be useful for action tools, passkeys, etc. In order to function, the bin must have a script as a child, which the bin runs an event when it is selected. This allows the creator to make a script that will run only when the tool has been selected. ==Functions== The HopperBin only incorporates the glo..." current
- 14:3614:36, 10 December 2024 diff hist +4,458 N How to script a HopperBin Tool Created page with "{{CatUp|Tutorials}} This is a tutorial on how to script a simple Hopperbin tool in LUA. This guide is for people who already have a good knowledge of scripting, but want to learn how to make hopperbin tools. ==Getting Started== First, create a new hopperbin object. This is accomplished the same way you create a new script, open the Roblox Studio, click the insert tab, and select object. Find Hopperbin in the list and click ok. Name the hopperbin, and make sure that it..." current
- 14:3514:35, 10 December 2024 diff hist +4,827 How do fountains work? No edit summary current
- 14:3514:35, 10 December 2024 diff hist 0 N File:Fountain sample.jpg No edit summary current
- 14:3514:35, 10 December 2024 diff hist 0 N File:Fountain.JPG No edit summary current
- 14:3414:34, 10 December 2024 diff hist +19 N How do fountains work? Created page with "{{ImproperArchive}}"
- 14:3414:34, 10 December 2024 diff hist +3,578 N How to Make Ramps Created page with "{{CatUp|Tutorials}} __TOC__ == Introduction == There are two ways you can make ramps. You can either use a Hinge or a CFrame to edit rotation. <!----------------------------------------------------------------------------------- If you're editing this to post about the Wedge, you'd better not waste your time. A Wedge is NOT a ramp, it's still a square brick. These are ramps that make real ramps, a wedge does not do that. I've already warned that the next one to post abo..." current
- 14:3414:34, 10 December 2024 diff hist 0 N File:Ramp.JPG No edit summary current
- 14:3314:33, 10 December 2024 diff hist +35 N Part Redirected page to RBX.lua.Part (Object) current Tag: New redirect
- 14:3314:33, 10 December 2024 diff hist +2,669 N CFrame positioning Created page with "= CFrame Positioning Tutorial = This is a short tutorial on position parts using CFrame. With "CFrame" you can put brick exactly where you want it, without it shooting up into any other bricks that may be near it. == Recommended building mode == It is recommended that Roblox Studio's Edit mode is used, because the camera can be placed at any angle. To start the studio, go to Start > All Programs > Roblox > Roblox Studio as shown below. All programs..." current
- 14:3314:33, 10 December 2024 diff hist 0 N File:E83kar.png No edit summary current
- 14:3114:31, 10 December 2024 diff hist +562 N Chaos Canyon Created page with "{{CatUp|ROBLOX games}} {{ImproperArchive}} thumb|right|Chaos Canyon '''Tagline:''' Experience Chaos Canyon - Escape from Desolation Valley, explore the ruins on the cliffs, walk on the Sky Bridge and hold the Battle Cube from invaders! This map features models created by the community, including: PilotLuke, tingc222, and Yahoo. '''First Introduced:''' August 2006 '''Credits:''' <pre> Modelers - PilotLuke, tingc222, Yahoo, Telamon Layout - Telamon..."
- 14:2914:29, 10 December 2024 diff hist +23 N Scripts Redirected page to Scripting current Tag: New redirect
- 14:2914:29, 10 December 2024 diff hist +4,673 N Design Tips for a Fun Multiplayer Map Created page with "{{CatUp|Tutorials}} __TOC__ == Introduction == Roblox has had Multiplayer support for over a two years now. Even though the veterans know how to construct a good map, it is the new people who come flooding in who really bring in the new ideas. This page is to guide a new user through the creation of a place. == Make Your Place The Right Size == When starting out with a new map, think about how many people are going to be playing it at once. Many people want to ma..." current
- 14:2714:27, 10 December 2024 diff hist +3,272 N How To Create A Windmill Created page with "{{CatUp|Tutorials}} __TOC__ ==Constructing a Windmill== 1. Insert any color brick. This will be the base of the windmill. Shape it to the length you want. 2. Insert a second brick of a different color. Size it the height of the windmill, and put it at the back of the base. 3. Copy this brick, and paste it onto the left and right sides of the base. Do not put it on the front. 4. Next, make a brick for the door. Size it to the height you w..." current
- 14:2614:26, 10 December 2024 diff hist +3,624 N How to Make an Office Building Created page with "{{CatUp|Tutorials}} __TOC__ == Introduction == This basic tutorial shows people the fastest way to make a model in Roblox Studio. I'm going to make an office building in this tutorial, but the technique shown here can be used to make any type of model. The trick to building models very quickly in Roblox Studio is to exploit the symmetry in what you are trying to build in order to avoid placing every brick in your model manually. The idea is to build one repeatable..." current
- 14:2514:25, 10 December 2024 diff hist 0 N File:Office11.png No edit summary current
- 14:2514:25, 10 December 2024 diff hist 0 N File:Office10.png No edit summary current
- 14:2514:25, 10 December 2024 diff hist 0 N File:Office9.png No edit summary current
- 14:2514:25, 10 December 2024 diff hist 0 N File:Office8.png No edit summary current
- 14:2514:25, 10 December 2024 diff hist 0 N File:Office7.png No edit summary current
- 14:2514:25, 10 December 2024 diff hist 0 N File:Office6.png No edit summary current
- 14:2514:25, 10 December 2024 diff hist 0 N File:Office5.png No edit summary current
- 14:2514:25, 10 December 2024 diff hist 0 N File:Office4.png No edit summary current
- 14:2414:24, 10 December 2024 diff hist 0 N File:Office3.png No edit summary current
- 14:2414:24, 10 December 2024 diff hist 0 N File:Office2.png No edit summary current
- 14:2414:24, 10 December 2024 diff hist 0 N File:Office1.png No edit summary current
- 14:2214:22, 10 December 2024 diff hist +1,702 N How to make a Trampoline Created page with "{{CatUp|Tutorials}} __TOC__ ==Introduction== This tutorial is intended to show how to build a trampoline. ==Setup== Let's begin by adding one brick. Now, you'll want to look in your properties, and if you don't have the properties window, then select View->Properties. ==Script== * Select the brick. * Insert > Object > Script. * Copy and Paste the following into the script object: <pre> local v = 200 function onTouched(part) -- when the brick gets touched if part.Pa..." current
- 14:2114:21, 10 December 2024 diff hist +5,002 N How to Make Conveyor Belts Created page with "{{CatUp|Tutorials}} __TOC__ == Introduction == A conveyor belt is an object that pulls other objects along on top of it. They are often used in assembly lines in factories, in airports to carry luggage, or in grocery store checkout aisles. This tutorial will teach you how to build a working conveyor belt, a rushing river, and a rotating whirlpool - all using either the Velocity or the RotVelocity properties of a brick. == Create The Brick == Edit your place..." current
- 14:2014:20, 10 December 2024 diff hist +3,338 N How To Make A Door Created page with "{{CatUp|Tutorials}} {{ImproperArchive}} __TOC__ ==How to make a regular door== ===Steps=== 1.) Make a 1x1x1 brick. Anchor it. Give the top Surface a hinge. Image:Door1.jpg 2.) Make the door. It can be any Size you want. Image:Door2.jpg 3.) Make a brick the same Size as the first one. Put it on top. But this time put the hinge on the bottom. Image:Door3.jpg ===Test=== If you haven't, test out your door in solo or online m..." current
- 14:2014:20, 10 December 2024 diff hist 0 N File:Door4.jpg No edit summary current
- 14:2014:20, 10 December 2024 diff hist 0 N File:Door3.jpg No edit summary current
- 14:1914:19, 10 December 2024 diff hist 0 N File:Door2.jpg No edit summary current
- 14:1914:19, 10 December 2024 diff hist 0 N File:Door1.jpg No edit summary current
- 14:1814:18, 10 December 2024 diff hist +4,981 N Properties Created page with "{{CatUp|Tutorials}} == In-depth guide to properties == This guide is to show how to use the Properties and edit the brick’s features. To open "properties" go to any place with solo, click on Tools, then View and click properties. Image:Propertieswindow.JPG == Data == This holds the Name Parent Position RotVelocity Velocity className ===Name=== The name of the brick, able to be edited to fit your choice, commonly edited for..." current
- 14:1714:17, 10 December 2024 diff hist +1,506 N How To Create Models Created page with "{{CatUp|Tutorials}} __TOC__ == What Is A Model? == A model is basically multiple objects grouped together, to form a single object. Models can include anything from bricks, to HopperBins, and greatly enhance the ease of which you can manipulate a group of objects. In addition, through creating a model, you are also given the option to upload it to Roblox. This feature allows any other player to access the model through using the "All Models" tab within the "Insert..." current
- 14:1714:17, 10 December 2024 diff hist +2,618 N Brick Surface Types Created page with "{{CatUp|Tutorials}} {{ImproperArchive}} __TOC__ == Introduction == There are several types of brick surfaces available. These range from connections that you need a bomb to break, to ones that you can touch and will pop off, to motors and hinges. These go in order that they appear on the toolbar in the Roblox Studio: Image:Bricksurfacetypes.JPG ===Smooth=== A smooth surface '''will not form a bond with anything.''' That means that it will slide, fall, break a..." current
- 14:1514:15, 10 December 2024 diff hist +185 N C1 (Property) Created page with "__NOTOC__ Part of a weld. (Where "C" Stands for "CFrame") The C1 of a weld, determines how Part1 should be attached to the offest point. {{Stub}}" current
- 14:1414:14, 10 December 2024 diff hist +27 N C1 Redirected page to C1 (Property) current Tag: New redirect
- 14:1414:14, 10 December 2024 diff hist +181 N C0 (Property) Created page with "__NOTOC__ Part of a weld. (Where "C" Stands for "CFrame") The C0 of a weld, determines how the offset point should be attached to Part0. {{Stub}}" current
- 14:1414:14, 10 December 2024 diff hist −154 C0 Redirected page to C0 (Property) current Tag: New redirect
- 14:1314:13, 10 December 2024 diff hist +181 N C0 Created page with "__NOTOC__ Part of a weld. (Where "C" Stands for "CFrame") The C0 of a weld, determines how the offset point should be attached to Part0. {{Stub}}"
- 14:1314:13, 10 December 2024 diff hist +2,277 N RBX.lua.Part (Object) Created page with "{{CatUp|Class reference}} __NOTOC__ The '''Part''' object is a physical object. It, when it is in the Workspace, will move and interact with other '''parts'''. It can have bonds formed with other '''parts''', so that the two parts stay in the same relative position. ==Functions== In addition to the global functions, the Part also has the following functions: * BreakJoints * GetMass * MakeJoints ==Properties== In addition to..." current
- 14:1214:12, 10 December 2024 diff hist +551 N RBX.lua.Motor (Object) Created page with "{{CatUp|Class reference}} __NOTOC__ {{Preliminary}} The Motor object can be used for making movable joints between two Parts. They are used to make a character's limbs move. ==Functions== The Motor object incorporates only the global functions. ==Properties== In addition to the global properties, the Motor object also has these: *C0 *C1 *CurrentAngle *DesiredAngle *MaxVelocity *Part0 *Part1 ==Events== The Motor..." current
- 14:1214:12, 10 December 2024 diff hist +987 N How To Use Motors Created page with "== How to make a motor == * First you need to get a brick. * Then open "Tools" in Solo or edit mode. * Select "Motor" from the top right corner. * Click the surface of the brick you want to have a motor on. * Then place another brick on the motor. == How to activate the motor. == First of all you need to have "Properties" open. You can open it by selecting View and Propeerties. Select the brick with the motor on it. Look in Properties for "Surface Inputs" then lo..." current
- 14:1114:11, 10 December 2024 diff hist +2,286 N Debounce Created page with "<!-- manually recreated, no source archive --> {{CatUp|Tutorials}} __TOC__ == Introduction == A debounce system is a system that keeps a function from running too many times. It usually is used in a listener because a listener can be called many times while it's still working. == The basic idea == <pre> enabled = true --default is true, so that the function works function dosomething() if not enabled then return end --if enabled is not true, then return withou..." current
- 08:0508:05, 10 December 2024 diff hist 0 N File:RobloxImage14.png No edit summary current
- 08:0508:05, 10 December 2024 diff hist 0 N File:RobloxImage13.png No edit summary current
- 08:0508:05, 10 December 2024 diff hist 0 N File:RobloxImage12.png No edit summary current
- 08:0508:05, 10 December 2024 diff hist +1,500 N Intro to Scripting: Make a Dance Floor Created page with "{{CatUp|Tutorials}} {{ScriptTutorial|Basic|Brick}} Here's a very simple script that can liven up your place a little.<br/><br/> #Edit your place in Roblox Studio and select a brick of any color.<br/><br/> #:Image:RobloxImage12.png<br/><br/> #Now select Insert-->Object from the menu bar. #:''insert object appears then you select script.''<br/><br/> #:Image:RobloxImage13.png<br/><br/> #Type “Script” and click OK. #:''The Explorer panel on the right-han..." current